Use the arrow keys to move Scratchy around this 6 room environment. Move into an item to pick it up (and drop what you are carrying), or use the SPACE key to drop a carried item.
This is part 7 of a series of projects to make a simple, Zelda-like adventure game. New Features: * Restructured change room code using lists to make adding new rooms simpler and less likely to be buggy. * Added AI logic for the dragons. Previous Segments: 1. Map and Animation (https://scratch.mit.edu/projects/61518362/) 2. Collisions (https://scratch.mit.edu/projects/61518362/) 3. Set Decoration (https://scratch.mit.edu/projects/61712922/) 4. Items (https://scratch.mit.edu/projects/61739790/) 5. NPC Dialog (https://scratch.mit.edu/projects/62398382/) 6. Castle and Gate (https://scratch.mit.edu/projects/63799016) 7. Chase/Seek AI (https://scratch.mit.edu/projects/65552186) Future Segments: * HUD * Enemies * Combat/Health/Death Created by Rich Rowan