════════════════════════════════ LISTEN UP, if you don't want SPOILERS for Evanescent Zero, STOP VIEWING THIS PROJECT. ★ THIS IS AN UNFINISHED GAME. ★ ★ THIS IS A NON CANNON PATCH AND IS SUBJECT TO CHANGE. ★ ════════════════════════════════ ★ This is a possible implementation of some of Zepheir's skills. Enemies have also been updated to compensate for his far higher health and damage. ★ THINGS THAT ARE DIFFERENT ARE AS FOLLOWS Some of Zepheir's skills have been reworked to the following (note: the names have not been changed, just the effects): Astra, is now "???" (being renamed): Deals x1.3 damage and reduces the target's strength stat by half your own. Ignis, is now "Tempest": Deals more damage as HP gets low. Brave, is now "Sanguis": Deal x2 damage and take 5% of max health, triggers procs. Zepheir has 1 stat point at the start of the game (it just bothered me that his stats were never divisible by 5) Enemies are stronger and tougher to compensate for Zepheir's higher base stats.