Use WASD to move and click the mouse or press space to slash your weapon.
All credits go to @enderscratch822 for the original. A snapshot of the 1.3 (SECRET UPDATE) for archival and critical purposes. This updated added many features. Here are them all listed: A shop 4 Bosses 5 Swords Health refills Cutscenes A storyline 41 Unique Waves -Strategies- I have found multiple strategies for beating the game quickly. One of the best requires you to barely play the game at all, except for the bosses. Here it is: -The Puff Lord's Keep- On either bookshelf, use any sword and go about 3/4 of the way to the edge of the bookshelf on the bottom right of the left side and bottom left of the right side. Then press play wave. The enemies will get stuck on the side of the bookshelf allowing you to kill them quickly if you aim your sword correctly. This happens because the puffs do not have path finding so they try to infinitely follow the player while getting stuck. This works with any sword but easier with the gold sword, which is the first thing you should buy. The gold sword allows you to defeat Powerpuff pretty quickly, as long as you keep moving around. -The Diamond Mines- On the corner of the small middle crystals stand opposite of the enemy spawn area, and slice gold sword continuously by holding the button. This will shred through enemies without much effort. Before progressing to wave 20, you will have enough money to buy the dark sword, which makes the boss easier. Pyropuff is the same strategy as the last boss, just keep moving around. -The Puff Dungeon- Go to the bottom of the screen. Move left and right, making sure not to touch the spikes, while killing enemies. For netherite puffs, leave your area to kill them. The dungeon boss is very difficult because its essentially random, and the only way to improve your chance is to keep moving. -The Factory- Just keep moving. That's it. The Puff King fight isn't that hard as long as you keep circling the fire in the center. I have some suggestions for improving the game, the main one is adding some sort of critical strike system that you have to time so you cant just hold the button down or spam. Maybe making it so that a bar increases where you have to time it so you can deal more damage. It would make the game a lot more skill based. Adding more mechanics in general would make the game more fun, as well as adding pathfinding to enemies. More movement opportunities would be nice as well. Enjoyment: 7/10