I finally got the speed gauge to work! Now you can see how fast you're going compared to the supposed maximum speed! Have fun! I fixed a few subtle errors in Star Light where the map view didn't match the collision as well. The old version is available to play if you want to see what it was like before all these updates, and the animations are also on a separate project: BETA - https://scratch.mit.edu/projects/681616563/ ANIM - https://scratch.mit.edu/projects/672228698/ I like using Sonic 1/CD sprites because of the animations and versatility, but prefer Sonic 3's abilities. Dev Tools: 3 & 0: Toggles 2.5D 1 & 2 to change Sonic's size & SPACE to turn him back to normal 9: Toggle developer tool Game Controls: S in midair to QUICKDROP X in midair to DROP DASH DOWN and Z to SPINDASH [Press F during charge to PEELOUT instead!] DOWN and X to CD SPINDASH D midair does a JUMP ATTACK F midair does a JUMP BOOST / outta here anim F whilst rolling on the ground does a ROLL CANCEL C To do Insta-Shield Original Update Log: Ver.1.0: released Ver.2.0: Added a few things and fixed the drop dash Ver.3.0 Better timer and a drop dash cover
[Click the green flag and HOLD 4 until Sonic spawns to fix the 3D issue in FBZ] UPDATES BY ME: 1. Newer Sonic sprites that I created - first official release of this project 2. Changed Test map to add more things to do/mess around with 3. Added Flying Battery Zone map + map swap with [4]/[5] 4. Added different music to fit the levels 5. Fixed and reworked the Insta-shield 6. Recolored new Test and springs, changed name to Star Light Zone, added corkscrew running sprites (The spring animation IS still here. If you want to use it, change any "corkscrew" animation blocks to "spring," and change the values to 1) 7. Added shield toggle with [6]/[7] (kinda broken... If anyone knows how to fix it, please let me know!), fixed most visual issues, edited Sonic's running animation