01: Lucy When using the audio lure, make sure to select a camera to use it on, or she will appear and end your night. 02: Bob Until 3:00, if you hear shock sounds, Bob is stealing your power. Use the audio lure on cameras 1, 2, 3, 4, 6, 7 to send him away from the generator. After 3:00, he will appear in your office. Click and hold on his head to keep him at bay. If he gets high enough up he will end your night, 03: Endo From 12:00 to 5:00 Endo will appear in your hallway. The door can keep him at bay. There is an audio cue for his departure. 04: Jesse If your risk gets too high or your power too low, Jessie will end your night. There is no way to send her away once she is in the office. 05: Sandy At 2:00 Sandy will begin appearing at the door. If you hear a music box to your left, she is there. 06: General Mechanics a: The door to your left uses power. If you press the button, the door will be toggled. b: The monitor to your right does not use power. It is used for audio lures and radio starts. Clicking on radio on cam 5 will set your risk back to 0. c: The minigame uses the controls W,A,S,D. d: The power generator may generate you power over time, it takes a long time.
IMPORTANT NOTICE: This game includes jumpscares, and a dark atmosphere. If you can't handle fear, or have a heart problem or epilepsy, I advise you do not continue past the screen you are on. This game does not instantly throw you in, and gives you a fair warning. Hello everyone! I have remastered A Night at Lucy's. The original was fun but bad quality. I suggest you read the instructions, since this game is incredibly hard to beat. SPECIAL MENTIONS: @AngryTomatoes