Press space to make the cat jump. Press r to reset the sliders to their default values. The 'ground y' variable changes where the ground is. If it is less than -180, the ground will disappear and the bottom of the stage will be a portal to the top. The 'gravity' variable changes the power of gravity. The bigger it is, the less it will take for the cat to fall. If it is 0, once the cat moves it will never stop until an opposite force slows it down. The 'terminal velocity' variable changes the terminal velocity. The cat will never be able to go faster than this. The 'jump strength' variable changes how high the cat can jump. Only values above 3 will give noticeable results. The variable on the lower-right corner is the 'y acceleration'. This determines where the cat will move in the next frame. The variables on the lower-left corner are the 'y position. The blue one is where the cat shows on screen and the orange one is where the cat is supposed to be.