I'M BACK BABYYYY this is a prototype for a real game I'll make in like Unity or something. Continue checking up on this game as I release weekly updates in the studio left and right arrow keys to move up to jump down arrow to crouch (you can still move with arrow keys) mouse to interact with NPCs and items AD to use different attacks (D only for this chapter, other keys don't work) W to toggle 3d mode VERY rough version, currently beta testing specials ------- 3 endings planned so far, will be carried out through the chapters several allusions to other scratchers (contact me if you wanna be in the game, all you have to do is ask. more info below) lot's of easter eggs related to other games (undertale, deltarune, AMONGUS) whitty dialogue and much more to come! version history ---- v0.01(Oct 11th, 2021)-initial release v0.02(Oct 12th, 2021)- added 3d mode, fixed minor bugs, softlock feature v0.04(Nov 6th, 2021)- added more levels to test around, ____________ HOW TO GET FEATURED First, just ask me on my profile. then I'll ask you some questions. those questions include - how would you like to be featured? (answer either dialogue, NPC, or item name) - would you like to remain anonymous? (yes or no) - and depending on what you answer to the first question, I'll ask you for a character design, speech segment, or item name. you don't need to pay or follow or anything like that, though it would be appreciated.
LOG known bugs - beep gets killed during level transitions, and sometimes the transition is unsuccessful leading to another transition before the next scene is shown - FIXED for the camera pan scene, the scratch player bugs out for some reason - FIXED (lol the block was running with screen refresh) day one: better sprite organization and optimization that's all I did, aside from a few minor bugs. the jump is still a little broken, so I'll fix that later in a near update. I'll leave the duck without motion for now as I need to focus on building the story first. I feel like I'm getting pretty close. hopefully, I can get out a full version sooner or later. day two: just fixed up the ducking mechanics! I'm so happy right now I could actually cry. day three: continued to organize sprite animations, and made the music manager a little bit more manageable. also progressed the story and fixed a few minor bugs day four - I've been waking up at 3:30 every morning to work on this and I'm starting to feel the consequences. I'm gonna take a day off tomorrow. also, I began development on a camera feature that allows the player to pan around the level. I'm thinking of making this a feature in-game and in cutscenes. - maybe it could be some sort of item that can scope out the level? - probably not day five: so I ended up not taking a break, but only because I ended up missing school yesterday. anyway, today I managed to finish the tenno scene, so that's great. the problem is that's as far into the story as I've gotten. so I'm just gonna ACTUALLY take a break now. until we meet again! lol no I was joking hahahahahaha (I added another part) (new level completed!)