WATCH TWICE TO REMOVE LAG (I was too lazy to make a loading mechanism) Yay! As promised, I've made another short, this time, introducing my new mech: @LL D3FEN2E! All you can see on him is really all he has. A shield and a hand. That's literally all his weapons (if you don't count body slamming, which is very effective). But it does have a feature that allows it to turn into a ball (check costumes to see what it looks like in ball form.) This animation took about 1 hr 30 mins -2hrs, excluding the time it took for character design (which took about 1 hour to perfect it). This will probably be one of my main mechs, as this one took probably the longest for the design, and it's so simple, animatable, and silly. As you could see in my other mechs, their weapons vary, and I have to animate those each time I introduce a new weapon. Thankfully on this mech I just have to roll in into a ball, and spiiiin.
Credit to Warhammer 40k for the idea of having the spread feet found on @LL D3FEN2E, and for generally sparking my interest on making a new mech. STILL NO SOUND WHERE DO YOU GUYS FIND SOUUUUUUUUUUUUUUUNDS HELP ME FIND THEM