Creative Mode -E or Q to change currently hovered ANIMAL -SPACE to cycle currently hovered animal's LEVEL -UP/DOWN ARROWS to change currently hovered animal's HEALTH -LEFT/RIGHT ARROWS to change currently hovered animal's ATTACK In Battle -SPACE to ATTACK -F to toggle FAST FORWARD
This project is completely based on Super Auto Pets. In battle, the red numbers above indicate the attack of each animal, and the green numbers indicate health. Each team will have their front member attack the other, dealing their front animal's damage to each other. However, each unique animal has 2 different skills depending on whether they are on the left (Friends) or right (Enemies) team, as well as 4 different levels and a special effect at level 4 for each animal. Currently, there are 9 animals. Red numbers on an animal indicate damage taken. Blue numbers indicate health healed. Pink numbers indicate attack gained. Note that, to prevent infinitely long games, both animals will gain 2 attacks if none is killed. When an animal's skill is activated, it will briefly shine. Effects (X is the number below the effect name): BLEED - Animal takes X damage every turn SERRATED BLEED - Animal takes X damage every turn, as well as SERRATED BLEED increasing by X SHIELD - Animal takes either 25 less damage or 50% damage, depending on which is lower. X means the amount of activations. ENDURE - If the animal takes a fatal hit, it will instead be reduced to 1 health. X means the amount of activations. REGENERATION - Gain X health every turn. Negated upon taking damage. ATTACK REGENERATION - Gain X health and half of X attack every turn. Negated upon taking damage. Currently, you might notice extra animals. I'm planning to give animals the same effect on both teams, and they are gonna harbor the abilities ripped off the other animals.