Use Arrow Keys or WASD to move. Hold {R} to restart the level. Hold {I} for a second to restart the whole game. Press {SPACE} to swing your sword. Hold and release {M} to throw a shuriken Your end rank depends on how fast you beat the game Completion = over 1000 sec Bronze = under 900 sec Silver = under 750 sec Gold = under 650 sec Diamond = under 450 sec Sunset = under 300 sec and a secret rank that you can unlock if you dedicate your entire life to this game, but i dont see that happening anytime soon =P (update: it happened on sep 13 22, over 5 months after this game first came out) https://www.youtube.com/watch?v=zn2yJMtpjk0 ----------------------------------------------------------------- Credits: Code: Me Design: Me Art: Me/Scratch Team Music: FM Skyline (not hired i just like their music) Songs (all by FM Skyline): Night Mood mirror gallery (windows 96 remix) Night Patrol astral baths texture bath Sonic in the Holobeach Check out FM Skyline: https://www.youtube.com/channel/UCsvqWV6cxLk4ZjGdmSIzbhw Wow, so this game is out. I’m really really proud of this one. There is so much packed into this game and I think it turned out really well. Don’t really know what i want to make next, but summer is coming relatively soon and I want to make the next step soon. I want to learn how to make an actual game in an actual 3D game engine. It wont happen tomorrow, not next week, not next month, heck maybe not even next year. But someday. Thank you everyone for playing, I love doing this and I want to go deeper. Apr 12 22 update - removed level restart cooldown - made timer more consistent (hopefully) - tweaked some levels - optimized low detail mode more - made sword work better (hopefully) Apr 29 22 update - fixed bug where the sword would change direction mid-swing and mess up the delay May 10 22 update - added a feature where shurikens will correct their path when they hit the very edge of a platform so they will go up May 12 22 update - rewrote a lot of old code to make it more efficient - the wheels on yellow and purple enemies now spin - improved player animations to look bouncier - made low detail mode look more dead - slightly modified level 40 and 41 to be slightly easier (smaller jumps and such) - you can now hold jump to keep jumping instead of having to keep pressing it May 17 22 update - fixed bug where you could jump in mid-air - made deflecting turret projectiles more reliable May 18 22 update - made blue turret projectiles slower again August 27 22 update - added sound for when you go through the finish - made it so the player will tilt slightly in the direction they're going - added sound for blocking the bullet of a turret - fixed some bugs with turrets September 13 22 update - made the immortal rank medal not look like complete garbage September 28 22 update - put the floating turret in level 40 back on the ground - added a small grace period in between a turret bullet hitting you and it killing you - added an in-game tutorial for blocking turret bullets with the sword - fixed a bug in level 39 where the game would suddenly drop to 3fps - made the sword more reliable - made the rate at which turrets shoot and the speed of yellow enemies tied to the frame rate, which means that these things should be the exact same on separate playthroughs now - added a delay to resets so you can’t spam restart level now, which used to cause an issue where turrets wouldn’t spawn in September 29 22 update - lowered the reset level cooldown October 4 22 update - made the music quieter October 11 22 update - fixed bug where if your game was laggy enough it would spawn you to a random location October 12 22 update - fixed bug where sometimes enemies wouldn’t spawn November 10 22 update - fixed bug where sometimes purple guys would clip into walls and lag the hell out of the game January 6 23 update - hopefully fixed bug where turrets stop spawning after a lag spike Jan 23 23 update - fixed bug where turrets would have a smaller version of themselves Jan 31 23 update - put particles on front layer again