Original: If you liked this, maybe check out NGSE! It's an ever-so-slightly upgraded and modernized version of this. https://scratch.mit.edu/projects/323292135/ This runs in Scratch 3. Not 2.0 though. It demonstrates a fix I may have talked about with you guys in the past. I was actually kinda surprised that it worked. HOW IT WORKS: I made a little tutorial video showing how you can do the same thing! https://scratch.mit.edu/projects/272689985/ Press T instead of the green flag if you wanna skip straight to the tutorial! Instructions are in game. Following is an update log: HAHASAMIAN'S UPDATES: A Slight Update (February 25th, 2019) -Project now in the .sb3 format instead of .sb2. If you're interested, I still have the .sb2 on file, so just ask if you need it! -The main purpose of this change, higher quality music, has been added! Now you get to hear Air Time without compression! I mean, why would I update to .sb3 without reason? Scratch 3 sucks... Scratch 3 Version (December 20th, 2018) -Project now runs in Scratch 3.0 without sucking! TOMICOOL'S UPDATES: Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Ported my VERY old project ( https://scratch.mit.edu/projects/230292855/ ) from the "Classical Era" of this account that actually predates hahasamian's 3.0 fix or 3.0 in general, from the original 2.0 version to haha's 3.0 fix. Thanks to for providing the sprites, Logic-Monkey on DA for making the sprites, for the engine, and for fixing GSE.