a neat little tool i made a few years ago to get a tower down to 1 hp, fixed it up recently because of a certain funny number and a certain funny emote. if and when the spell damages inevitably get balanced, you can go inside and manually change the damage values. but this is functional for october 26 2025. - space to set target health - r to set tower health (3052 for princess tower, 4824 for king tower, 2768 for duchess, 2616 for cannoneer, 2703 for chef but healths may be changed) - unique cards slider because in a normal 1v1 you can only play 8 different spells, but in 2v2 you can have 16 across two decks. what i just added on 10/26/25: - optimizes procedure by elixir cost instead of least cards played - added a bunch of cards like curse and vines for more freedom, as well as mirrored versions for all of them - fixed up the reshuffling function which makes it so that mirrored cards will appear right after the base version and also penalizes procedures with more mirrored cards than its regular counterpart because if you had two mirror rockets and one regular rocket, you have to waste one for 6 more elixir to get the second mirror.