ATTENTION!!! !!The game was not made by me, I only experimented a way to cope with one of TurboWarp's function called pointer lock!! At the moment I'm having trouble finding the original project, so sorry for not being able to give proper credits for the initial creator. I've been thinking how to make a perfect mouse cursor locking support for projects since I saw this experimental feature on TurboWarp. (https://experiments.turbowarp.org) And this project from @I8D looked a good idea for experimenting with. Unfortunately this project adds just a basic support yet (I'm still thinking on how to fix the shaking (um or how to call this?) on exiting), but it gives an experience anyway that you must try! Pls. If you run this simply here on Scratch or in TurboWarp you won't see big changes, but if you try with the mentioned TurboWarp experiment (see more on https://experiments.turbowarp.org) you'll see that it totally works unlikely most of the other projects. And finally, here is the TurboWarp link (for persistent readers) where you can play with this feature: https://experiments.turbowarp.org/pointerlock/662306679/fullscreen?hqpen Important: CONTROLS: Arrows or mouse to look around (if you don't click inside the project, and still keep your cursor then you can still control it by the arrow keys) WASD to move Mouse wheel or 0-9 to change the selected item Space bar to jump And (just until holding) T to show performance options (you can edit it by free cursor (press esc to reach it)) Credits: The game was totally developed by @I8D + If you liked the idea then ❤⭐ and follow (please). If not, or something wasn't so clear with this project, then please write it in comment.