Basic Instructions: wasd to move Gain Style Multi To have Massive multipliers defeat bosses for cash Buy Upgrades to defeat bosses easier Advanced Keys: e: Throw a coin q: Punch g/r: Swap between Tool# and Tool# Alter Advanced Specials +PointBlank: Close hit at enemies (Spray) +Clone: Clones your projectile (Laser) +Megahit: 2x damage with Ricochet (Heavy) +Quickdraw: A Fast hit that gives good amounts of Style Multi (Any Tool1) +Ricochet: A Homing Projectile of some sort (Any Tool + Coin collision) +BOOM: When you punch the Coin or hit an enemy with Big Dark green Rectangles (Fist + coin collision or Splash) +BIG BOOM: When the Punched Coin hits the enemy (+BOOM + enemy) +Parry: You punched specific Projectiles and now an extra Projectile attacks the enemy (Fist + Circular Enemy Projectiles)
This is for a school project lol Epileptic Warning Now with Name Changing 0.0.8: Respecting the Moderation system here because its better than roblox -Renaming Everything for the cool -I'm trying my best to not get banned -I Still have not learned Unity -I also changed the logs to make it appropriate 0.0.7: Full Arsenal Lets go! -Remodeled Paper Fans -Splash (roblox gear mechanics for the funny) -Cool UI add -New Pattern that covers a column of the area (Totally doesn't do anything) 0.0.6: Uhh i think i broke the code -Had to remake the Boss's code -Remade the boss system -Boss can do multiple things at the same time -Punch and parrying has been added (cool combos) -Fixxed Style Multi and stat Multi systems -Remodel 0.0.5: Wait this is a Dodging game? -Paper fan has been added back, and its still op as heck, no ricochet though -Enemy now shoots Projectiles at the player -Enemy has patterns and im making more of those -Player has a small hitbox for the funny, and is slower -There is a chance i will add parrying -Remodel 0.0.4: Finally, The Change Log Appeared -New Laser (Slower Basic, and will shoot an extra bullet on the ricochet) -Revamped Auto (High PewPew with no spread, slower)