Click BRUMM or GRIMMCHILD. NOT THE CHARM.
GRIMMCHILD: When equipped, the Grimmchild floats behind the Knight. In its first phase, it does nothing else. However, collecting Flames allows for upgrading it to Phases 2, 3, and 4. In these Phases, the Grimmchild shoots a fireball at enemies that deal increasing damage at each Phase. CAREFREE MELODY: The block chance resets to 0% every time the Charm prevents damage and increases with each hit taken up to a maximum of 90%. The average block chance is 22.4%. The hit count does not reset upon death or when the Charm is unequipped, which makes it helpful in Godmaster Icon.png Radiant fights. The Charm is also particularly useful when no accessible means of healing are available.