W to move mouse to rotate
Now, this is a type of raycaster that i invented, it is really optimized, because for the player it only uses variables, so it gets rendered too, but there's the map that is a sprite like sprite based. Conclusion: it is a optimized sprite based raycaster, or a mix between sprite and list based Raycaster update n.1: game launched update n.2: added fisheye lens correction (Thanks to @Prilila2 for the code). update n.3: added textures(also thanks to @Prilila2 , but i completed them) and fov(inspiration by @Prilila2 , not same code) sup bro, how ya doin'? wait whah-? what tha dog doin' bruh?