WASD to move T resets textures R to change if the game resets on green flag click Press space to hide/show sliders. Render Mode 0 is the level editor WASD to move L/R arrows to change the tile E to draw Render Mode 2 lets you edit textures! A/D to change the texture E to draw Z to import/export current texture (press z again to hide) Q to use the color picker UPDATE MAR 30 Added "mipmaps" Distance based for vertical sampling and anisotropic based ones for the horizontal sampling (this will reduce a lot of flickering when viewing surfaces at steep angles)
If you want to use this, please give credit. This project runs faster in TurboWarp but still runs well on Scratch. https://turbowarp.org/665582403