Create your own scenes. This project has lots of bugs and will not receive updates frequently. EDIT: I'm working on a faster one offline. EDIT 2: still working on it :/ 4060 blocks?
Sphere collision by bobojoeho, at https://scratch.mit.edu/projects/525032490/ Originally I used the Möller–Trumbore algorithm until I realised that the algorithm is only suitable for points and that the epsilon reduces precision instead of inflating the triangle. Average FPS variable for benchmarking.