Snig! v1.4 SNOG ISLAND UPDATE By @GAMEBOY271 Official Snig Mapping/Modding Thread : https://scratch.mit.edu/discuss/topic/629977/?page=1#post-6604487 To access the level editor, press P while in the overworld. Detailed instructions for the editor are in the very first sprite when you click "see inside." [Contents] *Instructions *Controls *Links (Turbowarp) *Story *Credits *Notes + Update Log -Instructions- *Explore a grid-based level system full of strange monsters and quirky tiles! *Manage your cards in battle (don't run out of energy!) *Conquer your way through the strange land of Snig! *Instructions for how to mod/make levels are in the credits sprite inside the project! *Nightmare mode makes enemies slightly more aggressive, and Plain Evil mode makes everything evil, and all monsters are ultra-aggressive! In both modes, they can stop you mid-attack! Devious! When looking at your cards, the purple sword represents damage, the green lines represent speed, and the red dots represent cost. Learn these fundamental values to gain mastery over your cards and build strategies! -Controls- Movement: WASD and arrow keys Deck mode: Space Activate card: Number keys or Click Detailed editor instructions are in the first sprite. I seriously recommend you read them. Level Editing Mode: P Place Tile: Click or Q Remove Tile: E Quick Add Properties: Z, X, C, V -Links- Turbowarp (in case you lag) : https://turbowarp.org/666408421 Official Snig Mapping/Modding Thread : https://scratch.mit.edu/discuss/topic/629977/?page=1#post-6604487 -Story- In Snig, you play as the Snig Warrior, hunting down monsters and serving justice in a strange land full of mystery. Play through Snig Valley, a land of mountains and goofy Snigs, or conquer Snog Island, the home of the vicious Snog clan! -Credits- This game was influenced by the original Final Fantasy, Phantom Rose, and Clash Royale. The art was done by me in Piskel, and the music and a few sounds were created in Pandora's Box. Snog Island was inspired by history and the current lack of a Katana Zero DLC. -Notes- If you enjoyed this game, please love, favorite, and leave a comment! If you have suggestions, like more monsters to add, or an idea for a tile property, let me know! I will continue to expand on this game with any ideas I may have to improve it! I worked countless hours to remove any glitches I came across, but if you find any, please let me know, and describe what went wrong! Thanks to my friends and TitanFlightmare for being awesome friends and supporting me! Thanks to for pushing me to make this update. Update Log 1.4 - MEGA UPDATE *New episode: Snog Island *New cards: Shield, Splooter Shooter, Snipper, Firestorm, and more! *New enemies: Bog Snog, Deceiver, Destroyer, and more! *New tile properties: Warp, Smoke, Love, and more! *Read "Minor Changes/Additions" sprite inside the project for more minor changes 1.3 - Added level names and Devmode. To toggle Devmode, hold D and 1. I wish I had this when I was actually working on the freaking game... May add more features sometime soon that are actually interesting... 1.2 - Removed the need for speedrunner mode because consistency, and made minor changes to the combat system in an attempt to make battling with more aggressive monsters less glitchy. 1.1 - Added speedrunning tools and the Nightmare and Plain Evil skill levels. 1.0 - Released full game