For increased performance, run this game in turbowarp; https://turbowarp.org/#666497546 or on this website; hdggdalonsgames.weebly.com/empire-total-war-in-scratch.html Welcome to Empire Total War in Scratch, a strategy game with boardgame-like campaign and realtime battles! It's really good and I hope to work on it more so it finally gets the attention it deserves, instructions are below Mouse over a city and press Q to select it, left click on a city to see further details about its garrison. same goes with units in battle, press Q to select units A to attack/move once you have selected a city to attack and another to attack from (the game tells apart yours and enemy cities automatically for you) Press 1 to access region view without having to click the button at the top left Press 2 to exit any menu Press 3 to access the nation view from the campaign map Press 4 to access the diplomacy screen from the campaign map Left Click on a spot on the battlefield to tell your selected unit to go there X to deselect all units in battle, handy to get your bearings F to get a selected unit to fire, G to get a selected unit to halt all actions including firing and moving. Beware, friendly fire is on! You can turn on turbo mode (shift+click green flag) to speed up loading on the campaign map, but I would turn it off in battle (just shift+click the green flag again to toggle it off), it messes everything up :P please play and remix it! :D it's a fairly decent game now, i can't believe i've come this far! it's got a good framework for both the campaign and the battles, with diplomacy, a construction/recruitment system, tax levels, and more! There is a way to save your game, this is how you would save it before saving was added; when you want to leave the game, make sure it's on your turn on the campaign map and not in battle. Then you need to remix it AND make a small change (see inside, drag a block around without taking anything out) then click "Save now" or let it save itself to save the unique game state.
Music version (good computers only, music takes a lot of memory to load!): WARNING: This will probably not work on mobile because the project size is too big :P Tracklist moved to notes in backdrop Changelog also moved to notes in backdrop, but I can still list the newest update here: update 3/26/2022 v101 improved autoresolve! cavalry and artillery are weaker in autoresolve if they make up too much of your army, and drastically reduced the equalizing adjustment for army strength in autoresolve depending on how outnumbered you are. also if you didn't know, autoresolve is decided by autoresolve attack and defense, attack increases damage dealt and defense decreases how much damage you take, infantry units have average attack and above average defense, cavalry units have high attack but low defense, and artillery units have very high attack but almost no defense, this means you need infantry to have a balanced army or you'll get wiped in autoresolve from a huge imbalance of attack and defense. to further emphasize the need for infantry, autoresolve attack only has half effect once it exceeds the enemy's autoresolve defense, so units with high attack (cavalry and artillery) become much weaker if sent out alone without any infantry support. this means now you no longer have ridiculous situations where 2 units of cannons can destroy an entire army in autoresolve :D also fixed the "casualties recovered" effect in autoresolve where armies recover 1 to 10% of their army, it used to multiply how many surviving troops each army had by 1.01 to 1.1, but now it's always a flat 5% recovery of the CASUALTIES, not multiplying the survivors. So if you had 1000 men and lost 700 and have 300 remaining, in the old system you'd recover anywhere from 3 to 30 men. With the new system you will always recover 35 men. Now the benefits increase as you lose more men, not decrease. By completely flipping the system on its head, badly beaten armies have a slightly better chance to reform one more unit, while victorious armies suffer a bit more attrition. I also added 2 NEW easter eggs... see if you can find them, they're hidden in perfect plain sight ;) to do list: (4)more unit types, working on it (4)economy and buildings, working on it (10)rebellions and emerging nations, done! (5)decent battle ai, working on it (5)diplomacy, alliances, and treaties, working on it (10)save system implemented ;) There is a way to save your game, this is how you would save it before saving was added; when you want to leave the game, make sure it's on your turn on the campaign map and not in battle. Then you need to remix it AND make a small change (see inside, drag a block around without taking anything out) then click "Save now" or let it save itself to save the unique game state.