Creating costumes for a game or just want to make 8 bit art, this is the easy way to pixel fast. Export to SVG, Upload to Scratch. Load... and Save... in Portable Pixmap format. Scroll through examples or check out the gallery. Share your artwork: Copy the Save... code to this thread: https://scratch.mit.edu/discuss/topic/494710/ To copy save code click Save... then: With a mouse triple click to select <Ctrl> C copy Mobile/Tablet long press->Select All->Copy To export/import to your own project 1) Click the SVG... button. 2) Triple-click and copy the code. 3) Open a text editor, paste the code, and save it with the file extension ".svg". 4) Open a Scratch project, and Upload the svg file in the costume editor. The save/load code is in Portable Pixmap format and can be saved to a *.ppm or *.pnm file. There are many online tools to convert .ppm to .png. E.g. https://convertio.co/ppm-converter/ Now in 24 bit true colour! Not retro enough? Head over to 8-bit Bitmap Editor for the full 1 bit colour black and white experience. https://scratch.mit.edu/projects/482442499/ Whilst you're here why not check out: Science: https://scratch.mit.edu/studios/26831275/ Games: https://scratch.mit.edu/studios/27050111/ #8bit #retro #bitmap #editor
Share your artwork: Copy the Save... code to this thread: https://scratch.mit.edu/discuss/topic/494710/ Note: if you place your code in a comment below scratch filter will replace the numbers with Xs. Thumbnail: @RADICALBLAST Gallery by @Lowellgames, @Miniature_Universe, @EliasIsntIt, @emmasye, @fubrix, @windows78110, @EIephant_Lover, @windows78110, @BunnyVioletIV, @Dosa567, @MillyYT, @DrEverything, @CreativeBoardGames, @platformscience, @GlichCoder909, @AntoineTelgruc2, @DR-plaguey, @RADICALBLAST Thanks to @Yoshiii999 for pointing out the bitmap (*.bmp;*.dib) file format is a simpler solution than png. Although the file size is slightly larger, it is faster to generate allowing for larger image sizes. SVG Rounded Rectangles made using @papipupepappa's project SVG Generator 2 https://scratch.mit.edu/projects/487691308/ UI Design based on Lospec Pixel Editor, Sound Effects from Tux Paint. Thanks to @cs4460792 and @colinmacc for feedback. See also: Color Picker Widget https://scratch.mit.edu/projects/505269282/ Color Space https://scratch.mit.edu/projects/505961658/ Export SVG image | 24-bit Bitmap https://scratch.mit.edu/projects/666330997/ Similar projects of influence: @Maximouse Pixel art editor (99% pen) https://scratch.mit.edu/projects/369597049/ @theChAOTiC Pixeler (v1.21) https://scratch.mit.edu/projects/96794983/ The pixmap is made from 16 rows of 16 pixels. Each pixel is stored as an RGB triplet, a hexadecimal number RRGGBB. To export to SVG first the pixmap is converted to bitmap (*bmp;*dib) file format then base64 encoded before being wrapped in an SVG envelope. The SVG file can be imported directly into the Scratch costume editor. Filename extension: .ppm, .pnm, .svg Internet media type: image/x-portable-pixmap, image/x-portable-anymap, image/svg+xml