W, A and D to move. Space to drift (reduces acceleration, tighter turns).
Just a test, wanted to make the car stay still and the level instead to make an infinitely large level without weird transitions but I came into some serious problems with how the level would always rotate around it's center point of the sprite and not the center of the screen, so take this slightly worse beta version instead. Credit with an @Nateexplosion tag if you use this engine.