[THIS PROJECT WILL NOT RECIEVE ANYMORE UPDATES. BUGS AND ERRORS WILL REMAIN, A NEW AND BETTER BATTLE IS ARISING!] The reason for the discontinuation is because the code is crazy and not organized. Hope you understand :) This is kind of unfair, so I'm rebalancing phase 1 dw. Arrow keys = movement --------------------------------- If touching fight button or Item button: Z to interact --------------------------------- Thats all.
!! PHASE 2 IS COMING SOON !! I guess this is my version of TS!Underswap? Coding is done by me without any guides like the other one had Music by Dreem ------------------------------ Attack phases are a thing now ------------------------------ Errors: fixed [as of 4/9/22] ------------------------------ Updates: - Blue Soul from the original game has been updated here. Now its better, but still bad. not as bad as before. [4/7/22] - Fixed attack 2 healing [4/8/22] - added more attack phases [4/9/22] - Added upside-down gravity [lil buggy when at top, but doesn't affect anything too much, just tiny hops that don't affect control.] [4/9/22] - reworked attack 3 [4/10/22] - Added more attack phases [4/11/22 - 4/12/22] - Added Item act [WIP] [4/12/22] - Added key sensor [Up,down,left,right,Z] (removed) [4/12/22] - discovered KR bug [will patch in future with bandage] [4/16/22] - Added Heals limit (Max is 10, there's a 50% chance to get another per slash) [4/18/22] - Added [and improved] HP limit to be customizable. [4/19/22] - Phase 1.5 is working (WIP) [4/21/22] - Reworked blue soul movements (+ fixed stuff) [4/22/22] - Added a new attack for Phase 1.5, and changed beginning theme [WIP] [5/13/22] - more attacks, also death animation [5/24/22] - Aight, a month break bc class stuff. Added a healing attack (only one) and changed healable position. [6/20/22] - kk added a fade effect for BG + changed theme [6/21/22] - Reworked the first attack to be harder because it was too easy. Also fixed the upside-down blue soul. [6/30/22] - Added a new healing attack, and reworked the second attack to be harder. - Buffed the Blaster damage by a lot. [7/1/22] - planning on removing phase 1.5, due to complications. - Reworked the second attack again [7/2/22] - Balanced the first attack [no-hit] - Balanced the second attack [no-hit] - nerfed the blasters. They were just too op. [7/3/22] - Happy Independence Day. -Phase 1.5 was removed and replaced with animation. Phase 2 work in progress. [7/4/22] -Removed phase 1.5 theme -Finished animation for pre-phase 2 -Added a new character... [VOID] - New healing attack [7/14/22] Alright this is kinda sad. -Removed all of phase 1.5 content due to limitation. [7/16/22] -Added some stuff I forgot to log. [7/?/22] -Added Mobile controls [beta] [7/31/22] -Added too many test features. [8/15/22 and many days before.] - Added a new attack. [TESTING] - more attacks... [TESTING] - Reworked KR. bit more dangerous, bit more balanced. - Removed the first attack for rework (skips to final dialogue before second attack) - Changed Phase 1 theme - Added Phase 2 entrance - Slash attack [N, M] - Platforms being worked on. - All phase 1 attacks may face rework. [All except for second and final] [8/16/22] 10 days later... - Changed phase 1 theme. [8/26/22] -Updated Blasters [They now only deal damage once beam appears] -Reworked slash damage [can now multiply] -Updated damage for normal projectiles [can now multiply] [9/23/22] ------------------------------ Thanks for playing :)