Arrow keys to move Z to slow player speed X to shoot Q to pause
Very early development right now, stuff's going to change a lot. This is basically a clone of the Touhou style of top down shoot-em-up danmaku(translates to bullet curtain, or curtain fire) games, of which I am a big fan of. I plan on adding at least two stages, each with a bossfight at the end. If it doesn't prove to be too much work I might add a full six stages. The game is designed in a way that enemy spawning can be easily changed, the list in the DataHandler sprite tells the game when to spawn enemies, what enemies to spawn, and where to spawn them. I'll put instructions for that somewhere in there when I get around to it. Credits: Maintronpower (I literally made the game) whylie25 (beta tester and programming help) Changelog: Version 0.1 Enemy spawning framework complete. Version 0.2 Lives and respawning implemented, pause button implemented. Version 0.3 Game Over implemented, and more ui framework in place. Version 0.35 Minor tweaks and bugfixes. Version 0.4 Placeholder music added, more sounds added, minor tweaks. Version 0.45 Added more enemies, added death particles, misc backend things