Warning very laggy. << Clear 20 or more WAVEs with 16 or more battleships !!! > With the save load function installed, the data will not be erased even if time is available. [how to play] Shoot missiles and destroy your opponent! The score increases with the detonation. <basic operation> Move ... PC → Left / Right key or A / D key Mobile → move button on the screen Attack ... screen click Sub ... Press and hold ~ Release after full gauge charge <Ability UP> You can get various effects from the buttons on the left side of the screen. Increased efficiency of money production ... Increased efficiency of saving money Missile production speed up ... Missile production speed up Explosive power UP ... Explosion range of own missile is increased Repair ... HP +5 HP with no damage <weapon> ・ Normal weapon Missile ... Fly in a straight line and explode at the clicked location. It explodes when it hits an enemy on the way. Cannonball ... Fly while being pulled by gravity. The accuracy is low, but the speed is fast. ·sub Laser ... emits a pillar of light in a straight line. Causes great damage to the opponent and kills an average enemy instantly. Depending on the level, the power and duration will change. Shield ... Deploys a shield that prevents the opponent's normal explosive attacks for a certain period of time. Strength and duration vary depending on the level. Double ... Deploy laser and shield at the same time. Even after the laser has been shot, if the shield is deployed, it cannot be stored again. <enemy> * HP is the value at the time of the first appearance. Missiles ... Missiles that fly in a straight line. HP: 3 Homing missiles ... High-speed missiles that fly toward your aircraft. HP: 3 Bomber ... A fighter that drops bombs at regular intervals. HP: 10 Bomber II ... A fighter that launches homing missiles at regular intervals. HP: 10 Goddess satellite ... An aerial weapon that shoots a powerful laser from above. HP: 50 Megatron ... An aerial fortress that uses a machine gun and a maximal incinerator. HP: 300
I'll work on fixing this project, but for now, it is what it is.