This was my first attempt at making Itch in Scratch 2.0. Due to significant glitches and flaws in the programming, the development of this alpha was cancelled and then work transferred to alpha 2.0, leaving this project largely unfinished. Note that because this project has been archived, it will no longer be updated, so reporting bugs won't achieve much. :( What you can do however, is tell me whether your interested or not so I know whether to release the other early alphas. :) --------------------------------------------------------------------------------- Info: As you can see, Itch originally looked a lot different to how it is now - especially with the *gasp* bitmap costumes. Also, the 'Scratch' font didn't exist in the editor when this was made, so the logo was actually made with Helvetica. Although most of the blocks were disabled after finding a major glitch, a couple that are still working include the 'when green flag clicked' hat and the 'if' control block. What you might not notice at first is that there is no distinct data format in Itch - each script was assigned it's own list, meaning there was already a limit put on how much could actually be made within Itch. In this scenario, the limit of scripts in each sprite is actually just one. This also means that creating any kind of import and export system would have been very hard. As you may have noticed, Itch Alpha 1 not only had support for the stage, but also for a sprite called 'Text Machine'. The text machine was created so that users would be able to draw text and other graphics on the screen, as it was intended to have an entirely different set of blocks to all the other sprites which were all graphics based. However, the complexity of having a completely different block set later resulted in it's removal from the final version. Another interesting thing about Itch alpha 1 is how it was going to try and go about creating inputs. The idea was that each input would latch onto the end of a block, almost like App Inventor 2 if you have ever used it. However, this system would have become awkward and confusing once you require multiple inputs which is why the idea was abandoned later.