(read this now before playing) Green flag to start immediately Your turret (player) starts at 700 HP, and it will spawn at the center WASD/arrows to move Space to shoot (yellow bullets) The barrel always points toward your mouse-pointer The enemy will shoot projectiles occasionally, hitting them will damage you by 5 HP each C and V for flamethrower and auto-shoot (red bullets), respectively This will affect your energy (EP), so use it wisely Using one of these abilities can reduce your EP by around 15+ per second Using both abilities can reduce your EP by around 50+ per second When your energy reaches 0, you cannot use these abilities, you must wait until it recovers You can still shoot normally when this happens Enemy's regular projectiles can be destroyed using both flamethrower and auto-shoot, but dark ones can be destroyed with auto-shoot only These projectiles cannot be destroyed with yellow bullets When the game begins, stay away from the center point where the boss spawns Hitting the boss will damage you by 10 HP, you cannot damage the boss this way Focus on your turret occasionally for any targets When the target flashes and stops moving, stay away from it immediately before the boss quickly dashes to that spot If the enemy hits the wall, it will bounce back causing a reflection, so you must pay attention for that When a target is active and you are hit, the enemy will damage you by 30 HP instead You cannot see the boss's HP, you must keep shooting until it is defeated When you succeed, it will reveal the turret's final HP (if you didn't read this and you got hit by the enemy at the very beginning, you know what I mean lol)
©️ Items in this project may be subject to copyright. Turret by @ChosenCheddar, slightly redesigned Music from There Is No Game: Wrong Dimension