New and improved! Click anywhere to shot. Shapes are going to attack you. Shot them to remove them. Survive. !!! Good news, remixers! I added a tutorial for adding new enemies as a new sprite in the code, so check that out!
Original: https://scratch.mit.edu/projects/308158898/ Make sure to give it a play too, see the differences? --Changelog-- Gameplay: - Added auto fire - slower than normal clicking, but if your fingers hurt, it's for you. Hold space. Can't be used if clicking. - New enemy: splitter - doesn't do anything at the start, moves around randomly. If you hit it once, or if it hits you, it splits into 2 squares, which will attack you - New enemy: hexagonal spinner - spins around and moves, if you kill it it splits into 6 triangles which will attack you - Red squares get small knockback on hit - Blue squares now dash randomly - Yellow squares get smaller each hit - Purple triangles now spawn in waves. - Pickups - hover over them with your cursor to get pick them up. They give one of these buffs: Health - gives 1 HP back Fullscreen Wipe - kill every enemy in sight Superfire - shoot very rapidly in a short time period - Invulnerability frames activate when you get hit. During that, enemies get knockback touching you. Visuals: - Dark background - Better main menu - Parallax for certain features. You can disable it in the main menu. - Animations for appearing/disappearing of enemies - Enemies change their look depending on their health state. - Some reworked sprites - the player and projectiles - Death screen, no longer do you see the thumbnail again! Sound: - added sounds Technical: 1. Difficulty changes - previously, depending on gamemode, the difficulty variable will raise x amount/second, but now some difficulties will change the variable to something right from the start. 2. Instead of the player detecting enemies touching it, enemies detect if they touch the player now. 3. Gave enemies a health value - previously they were dependent on a number of hits. Not very efficient, very confusing, not customizable. To see credits, click the title :)