This is a pretty simple game Click/Tap to move Tap the wheel or hit space to change color Your main player is the one with a black outline - however, you and all enemies which match your colour will all move at the exact same time When 2 or more enemies collide, both explode Gentle: Beaten (by @Bigmamasboy) Warm: Beaten (by @JoshuaH2010) Kind: Unbeaten Mean: Unbeaten Hostile: Unbeaten Despite just a few stats being tweaked from gentle to hostile, they're completely difference experiences Gentle mode gives you time to plan your moves, even if its just a few seconds Hostile mode on the other hand forces you to be on the move at all times, giving you no leverage for planning. You'll have to adapt to the situation within the blink of an eye` I think I just made EazySpeezy's nightmare
Music from Ace Attorney (Dual destinies specifically) BTW just beating the gentle mode is hard enough, let alone speedrunning All enemies killed will reduce the timer How do I get the "touching Enemy?" block inside the enemy sprite? It's simple. Just drag it in from another sprite ------ Possible challenges: No changing colour Hold space or spam tap the wheel No spacebar on computer No moving