***ABOUT*** Thought I'd share this before I was done. Please let me know if you encounter any bugs. Thanks! ***HOW TO PLAY*** This is 2-Player Local Only. I may add an AI in the future, but don't count on it. The Keyboard Displayed is there to inform you of the binds for each action. Oh, and the no movement isn't a bug, I just wanted to make the cooler mechanics instead. ***ADVANCED*** Each player has a Health and Shield Meter. The Total Health is 27 and Total Shield is 29. I truly am sorry about that. The sword does 4 Health Damage or 5 Shield Damage, and takes 1.2s between attacks. The axe does 6 Health Damage or 10 Shield Damage, and takes 1.9s between attacks. The Mace, which isn't in the game yet, will take significantly more time between attacks, but will have a unique ability to damage health, even when the shield is up. As soon as the attack animation ends, you can pull out your shield, but you will always need to wait before attacking again. When your shield isn't out, it will take just about 1 second before it starts to recharge. Pulling it out will instantly stop the process, whether it's waiting or charging. If your shield breaks, it will do the same thing, but you cannot block until the shield bar fully recharges.
Uhhhhh Patch Notes go bRRRRRRR v2 - Mace Finished, Ready System Added, Health/Shield Bars Tactically Repositioned v1 - Release (Apr. 28, 2022) Sword and Axe Finished, Mace in Progress, Local Multiplayer Only