[you can read the proper notes inside the project by clicking see inside, there are a lot of little sticky notes if you're interested in how the code functions lol] basically an excessive amount of uncalled-for suffering slap me now for being a comment stalker but i coded a lot of stuff to solve the problem of 1. having to change the code to fit each individual tribute 2. having to click the thing 30 times because the tribute has 30 items 3. people losing all their items consistently 4. getting duplicates i did do the hunting code but i volunteered to do that while this one was done on impulse so mods scream at me if i shouldn't have done this hp loss is self explanatory nothing changed lol the items you lose is basically pick 0 to half your items rounded up the specific subset of items you lose has a duplicate prevention code it rolls a set number of times [set by "how many items you lose" button], logs it to the cloud variable, and dumps everything in a list so you can read off of that only problem is that you must roll "how many items you lose" before you roll "which items you lost specifically" because otherwise it doesn't register properly added some dialogue and a confirmation message so yeah
i kept the "is mod?" code and now i can't test it anymore after this project is shared [because i would have to change it back and everyone would spam] so can a mod please test for me inspired by the original event projects that spirit and thunder have thgrp obviously :] me being an idiot trying to figure out the duplicate checking code because i overcomplicated it with a lot of unnecessary variables but all good now