-All instructions are in-game- -To save the game, you can either write the codes which appear in the menu after beating nights and type them in the "insert code" when you'll play the game again or remix the project and save it ---Before you report this project:--- While this is a horror game, there are some settings to turn off horror elements. These settings are turned on by default (which according to Scratch Team makes it ok), so it isn't breaking any guidelines. -Please, report any bugs, glitches and errors you may find -I basically already planned every character and mechanic, so ideas on them are not needed (but if you want you can still tell me)
Update history: Version 2.3 17/1/2023: Added an in-game map. Press M to turn it on or off Version 2.2 31/12/2023: -Updated this new interaction further to make it more noticeable -The office being viewed from north rather than south like adjacent rooms was too confusing for new players, so I changed it to make the controls simpler. The window was replaced with a notice board to make sense with the map -Made a tip actually appear when trying to turn on the switches when there isn't enough power. I had already coded it in for update 2, but forgot to actually implement it. Whoops! -Added a sound effect for when the lights turn off and for when Alex spots you with the computer Version 2.1 26/12/2023 -Added an interaction in Alex's AI. Now he actually uses the computer in the office when the lights are on ;) . This will probably make it harder to hide with the lights on. -Slightly changed the length of night 2 Version 2: -Added night 2 and new mechanics with it -Added more air vents (it didn't make sense for a building to only have 1) -Adjusted the outlines in some cameras -Fixed a bug that would cause characters to teleport from camera 5 to camera 1 -Fixed the look of Alex in camera 15 (the reflection wasn't mirrowed) ---------------------------------------------------------------------------- Credits (contains spoilers) Art: Rooms of the house by me Alex: character by @LivingBeing model by (slightly edited by me) Toriq: character by . The model was originally also by loler but was heavily changed Music: Gramophone waltz -Eugen Doga In-night ambience from Fnaw: Origins -WwwWario The other themes were made by me The sound effects were taken from various sources Inspired by Gaermine's game A Week of Circus Terror and Scott Cawthon's series Five Nights at Freddy's.