P1- wasd 123EQ -------hold back to block P2 arrow keys JKLPO double tap forward/back for dash --SPECIAL MOVES for Ognt-- Knife Throw-- down>forward>1 Uppercut-- down>forward>3 --SUPERS-- (needs 1 bar of adrenaline) BallBreaker-- down>forward>E FKnifeThrow-- down>back>E --SPECIAL MOVES for Diavolo-- Dark Slide-- down>forward>1 Dark Slide (feint) -- down>forward>2 I-> teleport dash-- forward>forward --SUPERS-- (needs 1 bar of adrenaline) Dire Install-- down>forward>E Blood Shed-- down>back>E --SPECIAL MOVES for Velvet-- Knife Fling-- back(hold)>forward>1 Tear Portal-- down>forward>3 Open Exit-- down>forward>2 I-> Open Entrance-- down>forward>2 Teleport (to exit portal)-- down>down>2 --SUPERS-- (needs 1 bar of adrenaline) Rising Sun-- down>forward>E
The latest build: https://scratch.mit.edu/projects/752030515/ (try turbowarp if it doesn't load properly: https://turbowarp.org/676256553 ) Version 2.0 changes: -Forward dash and air dash -Increased movement speed -Burst mechanic -Air Grabs -New visuals for hits -New Character -Added Diavolo instal Differences from Ultra1 to R2: -Bigger map -Reworked Visuals -Collision -No High/Low block -Can't block on jump startup -Grabs buffed -Can't immediately attack on wakeup (not ur turn) -Hitstun bar -New supers -Sound effects -backdash and forward dash(dia) -New character (Velvet, a ranged type) -Velvet can open portals and zone the opponent with long ranged attacks