[:PREMISE:] Oh no, you and a bunch of your friends got trapped in The Backrooms! You now must survive it's many horrors! [:RULES:] 1. Read ALL the rules. 2. Have a health + death script. 3. Don't be OP or too big. 4. Add everything you make to the defenderpedia 5. Yeah there are too many bananas now so I guess every level will have at least 1 banana, preferably hidden. [:DEFENDERPEDIA:] :DEFENDERS: Cat: A cat with a sword I guess. More of them noclip into the battlefield as time goes on. Rifle soldiers: Military soldiers that got their rifles to attack at a range. They are pretty vulnerable to attacks and spawn at a slow rate. M.E.G operatives: The basic foot soldiers of the M.E.G, or Major Explorer Group. They are armed with fire salt charges and cool armor. Orus: A rocky being filled up in rocks smashing the ground to create a strong gust of wind. Domestic Death moth This is a male death moth, meaning he is tameable and friendly, unlike females. He is able to create a cloud that is poisonous to every other entity. Will retreat after all other defenders have been slain. :ENTITIES: Partygoer: Come on, touch them. It's fun =). Appears on all levels Screamer: Despite the name, they can't actually scream. Screamers can only bark. Confusing I know. Appears on levels 4 and below Hound: They're like dogs... but cats! Prone to biting off owner's faces. Appears on level 0 Skin Stealer: Cat like beings that can steal the skin of random players in Minecraft and use it if it looks cool enough. Yes that's totally what they do. Appears on level 1 Smiler: A terrifying entity with glowing teeth and eyes, and an everlasting smile... Has awesome fashion sense. Appears on level 2 Wretch: Former cats corrupted by the poorly understood "Wretched Cycle" after being deprived of vital sustenances. Luckily for you, their IQ is in the negatives. Appears on Level 3 Death Moth: Giant moths who enjoy sucking on the blood of unsuspecting wanderers. Females spawn naturally, and release their babies upon death. Appears on Level 5 Shocker Ghul: Electrical entities that can conjure up lightning from nothing. Takes on a similar appearance to smilers, but with notable differences. Appears on levels 5 and up Darkness Dwellers: Undocumented entities on Level 6. They are hidden from view due to the darkness. Appears on Level 6 The Thing on Level 7: A giant goldfish that swims about Level 7. It devoured all other life in the ocean... somehow. Appears on Level 7 Camo Crawler: Bug-like creatures that live in cramped and dank environments. Appears on Level 8 Iptamenostoma: These predators are actually Stomafyto larva. They will try to reach the center to reach their adult form and do massive damage. They don't have a lot of HP though. Appears on all levels Stomafyto: The adult forms of Iptamenostoma. Unlike other enemies, these don't move, but deal tons of damage if touched. Appears on all levels [:LEVELS:] Level 0: Class 1, Unsafe, Unsecure, Low entity count The first level that one always spawns in. About 6 million square miles of randomly-generated rooms to be trapped in. You can often encounter hounds often here. Level 1: An infinite warehouse of suffering that is suitable for human life. Well, as suitable for human life as a Backrooms level can be. Level 2: Dark, concrete maintenance tunnels that stretch on for millions of miles. Infested with smilers. Level 3: An infinite electrical station that provides power to every level in the Backrooms. Level 4: An infinite office level that is completely devoid of entities. Has the ability to replenish your troops. Level 5: An infinite hotel of terror that serves as the main nest for Death Moths. Overly-fancy, almost snobby pieces of furniture are common here. Level 6: An infinite mess of concrete hallways that immediately destroys all light produced. Level 7: An entire ocean containing only one boss entity, The Thing on Level 7. Level 8: An infinite cave system that is infested with entities. There are many ore deposits littered about here, too. Level 9: A predictably infinite suburb. Hey, I'm not the one writing the wikidot. It contains hordes upon hordes of different hostile entities Level 10: An infinite wheat field. Yeah not much to say about this one. Level 11: Finally, a safe level! Level 11 is an infinite city. Level 998: 100 miles of repetitive concrete with gray clouds painted on it. The whole level is crawling with every entity in the book. Holds a treasure trove of bananas.
-This will be my last defenders remix ON THIS ACCOUNT. I will make an alt and that will be used from now on. -Neither Level 9, 10, nor 11 exist yet but they will. They'll be the final levels if nobody else makes any. [:CHANGELOG:] -Added Levels 6, 7, and 8. -Added Shocker Ghuls -Added a bunch of music tracks. -Made the level notification last longer. -Shortened some entity and level entries to make space for more. [:CREDITS:] Level 5 music is from the Orus sprite, made by @Fizzel_top_hat Level 11 music: https://www.youtube.com/watch?v=zwOmC2wkqnU New Level 1 theme: https://www.youtube.com/watch?v=AxLyvIL7Cio Level 6 theme: https://www.youtube.com/watch?v=ekuzlvtwows New Level 3 theme: https://www.youtube.com/watch?v=dvNp11O3XHM Level 7 theme: https://www.youtube.com/watch?v=PSTFF24J6nQ Thing on Level 7 movement script: https://scratch.mit.edu/projects/662482876/ Orus Partygoer Spawn: https://www.youtube.com/watch?v=nJHbQEbP79w Orus Partygoer Death: https://www.youtube.com/watch?v=2WWGVDR-7oM Level 8 Theme: https://www.youtube.com/watch?v=ZTDqrMvUmhw Shocker Ghul sounds: https://scratch.mit.edu/projects/454329817/ Shocker Ghul Lightning: https://scratch.mit.edu/projects/673945528/