Ruh roh raggy, the infected escaped! We should probably kill them I guess. ------------------------------------------------------------------------- ENEMIES: Subject 001: A common form of the infected. Normal speed, 50 HP. Worth 10 points and $10. Subject 000: Like 001, But more common. Slow speed, 25 HP. Worth 5 points and $5. Subject 010: Run through defenses like there's no tomorrow. Very fast speed, 10 HP. Worth 6 points and $6. Brute: Tanky. Slow speed, 100 HP. Worth 25 points and $25. Subject 004: Like 001, but a bit stronger. Normal speed, 60 HP. Worth 5 points and $5. I will remix the longest chain and add more infected, so if you want more infected types, keep the chain going! ------------------------------------------------------------------------- DEFENDERS: PuroVanni: Friendly infected who was already allowed to roam the facility. Throws his knife to damage enemies. Security: One of the only security guards left. Shoots every few seconds. Aim with your mouse or by dragging with your finger. Nicholas: Some madness guy, I don't know how he got here. Works the same as security, but with higher fire rate and less damage. ShaddyVanni: Head of security. He will attack when an infected is near then teleport to a new spot. FKirby: Runs around one side and throws a flurry of weak fireballs that do normal damage together GamerVanni: Certified pro gamer. Jumps around the screen swinging randomly. Dynomike06: A member of the Mike Army who was unlucky enough to get into this situation. Throws explosive bananas that deal splash damage at enemies. ------------------------------------------------------------------------- BOSSES: The Tank: Strong infected. Kill him before he gets out! Slow speed, 450 HP. Worth 200 score and $150. Tip - While your auto-defenders such as Mike, Puro and Shaddy attack The Tank, kill extra enemies around him so that they don't escape either. More bosses will be added in future remixes! ------------------------------------------------------------------------- Remix to add yourself! RULES: - No overly OP defenders - Do not reposition or delete other character(s) unless needed - Do not change starting values and enemy spawn HP