Welcome to ALPHA PRIME (CHESS) Its a beta version and incomplete i remixed this because i have some ideas so i remixed this read instructions before playing otherwise u wont understand !!NOTE!! Remix instructions: Remix BEFORE playing, otherwise lists will be too large for saving. Or run the "RUN_BEFORE_SAVING" custom block (simply click it) to empty the lists again. [?FAQs?]: - "There is a bug!" Unlikely, 240k games, no known issues. Consult experienced player, read instructions. - "Why invalid move?" It probably keeps or puts you in check. Junior mode (click "Mode") shows valid moves. - "I still found a bug!" Please describe in detail, and click "Export", then copy & paste FEN (board) or PGN (moves) data into a comment. - "Too difficult!" Switch to Junior mode (click "Mode"). Note that there are also three levels on Junior mode. - "Too easy!" Play on TurboWarp (a Scratch runtime 20x faster than Scratch 3): https://turbowarp.org/148769358 If you win against Standard mode / Difficult, please copy/paste PGN data for analysis (click "Export"). You might have to split PGN data into multiple comments. Scratch is not well suited for CPU-intense calculations (interpreted, missing language features like bitwise operations, slow by design), that is why a Scratch chess engine will always have limited playing strength. TurboWarp is faster, but still has to emulate Scratch, hence has to impose similar restrictions. - "Too slow" The ALPHA PRIME is an AI but i put it as engine is think time bound takes exactly as long as designed (10 seconds (Medium) resp. 20 seconds midgame / 15 seconds endgame (Difficult)). On Easy and all Junior levels, response time is 0 to 3 seconds on decent hardware. Scratch software very slow comparing other like JavaScript is inherently slow due to its design and interpreted nature. - "Castling doesn't work!" It does, see castling rules. - "Board is set up incorrectly" Maybe you mixed up king and queen. - "King and queen move the wrong way" Maybe you mixed up king and queen. - "Opponent pawn captured my pawn which had already passed it!" That's called 'en-passant'. - "Why is it a draw when engine only has king left and I still have pieces?". Most likely draw by stalemate (no legal move but also not checked) - "How do I copy FEN or PGN data?" Click "Export", triple-click FEN or PGN data, press Ctrl-C (Windows) or right-click / select "Copy". - "How to castle?" Move the king two squares; king must not be in check, none of the passed squares must be in check, and neither king nor rook must have moved before. - "How to play en-passant?" Move your pawn diagonally by one square, behind the opponent pawn which just moved two squares. - "What does the black/white bar on the right side of the board indicate?" It shows the current evaluation of the board, so either black's or white's lead in the game. - "Can you increase the engine's playing strength?" sure i am making a JavaScript of alpha prime with that i will make it even more harder like stockfish and faster like cheetah also if you want weak engine then u must on junior then select easy Standard Mode (on Scratch 3): - Easy: searches 2 plies plus subsequent captures - Medium: think time 10 seconds; searches 3-4 plies plus subsequent captures during midgame, more during endgame - Difficult: think time 20 seconds for midgame, 15 seconds for endgame; searches 4-5 plies plus subsequent captures during midgame, more during endgame - Difficult (competition mode, press 'c'): think time 40 seconds; searches 5-6 plies plus subsequent captures during midgame, more during endgame The fast TurboWarp and java runtime will typically add 3 to 4 plies. Junior Mode: - Easy: random moves - Medium: semi-random moves - Difficult: searches 1 ply plus subsequent captures Press 'c' to toggle 40 seconds think time on Difficult Press 'd' for iterative deepening debug info Press 'p' for profiler mode (shows CPU time spent per function and search depth, number of transposition table hits) BUG REPORTS: Please describe exactly what happened, and if possible provide exported board data: Click "Export", then look for the FEN data, select the text by triple-clicking it, copy it to the clipboard and paste it to the bug comment. Alternatively you can also export the move list in PGN format. Please also report the difficulty level, and whether you are playing in junior mode. Before you post a bug, go sure it really is a bug and not a misunderstanding, e.g. you may want to consult an experienced chess player beforehand. Thank you! I focused on playing strength and usability. Considering the speed limitations of Scratch it shouldn't be too bad It usually calculates 4 to 8 moves ahead (max. is 25 moves, only achieved on TurboWarp and during endgame), depending on selected level, board complexity and system speed. Looking forward to feedback in the comments!