- Move screen with arrow keys. - Hold space, then up & down arrow keys to zoom in/out of the picture. -------------------------------------------------------------------- Obligatory Happy Birthday post. :)
- For those who thought I'm not active, this is just something I've been trying to put together for a while. I'm going for a MaGMML type feel of the UI for this, instead of the usual stage select screen to cut down on character portrait designs. - Very slow progress, as most of my time has been spent being lazy, watching others play video games. - Mega Man hasn't been coded as of this screen though. First, there's an animated intro screen with myself as a Mega Man game sprite. Afterword, it just ends on this screen shown here, which I am starting work soon. - Currently using Capcom's artwork colors for Mega Mans base colors, rather than his usual in game source colors. - Just FYI, this is going to be an "ALL List" based Mega Man game engine as to include the variables together. - This game project is being built using the offline app. ------------------------------------------------------------------------ Mega Man is a registered trademark of Capcom Co.,LTD. All Rights Reserved ------------------------------------------------------------------------- No tags for this project, as this may just be a temporary post for the community, for now.