after clicking green flag click start you start with 10 coins you can use on upgrades damage slider is located on the bottom of the screen Coins are located at the top left Player health is located above the player on the left Player min-max damage is located below the player Enemy health is located above the enemy on the right Enemy min-max damage is located below the enemy Damage dealt by player and enemy are located above the damage slider The closer the arrows are to the center of the damage slider the more damage you do enemy deals random damage depending on its max and minimum (min-max) damage click to stop the slider there are only 3 enemies currently more will be added later
Thanks to @ggenije for the sprite stretch code heres a link to check it out yourself: https://scratch.mit.edu/projects/674042774/ --------------------------------Apr 23-24------------------------------- -enemy sprite now stretches/bounces up and down --------------------------------Apr 20-21------------------------------- -Made animated player character which is just 13 clones moving depending on where the player sprite is ----------------------------------Apr 19--------------------------------- -endless enemies after main 3 enemies are defeated (not counting tutorial) -started making enemy costumes -replaced variables with clones but might change it to pen so I can use less clones/sprites -slider moves faster with harder enemies