just enable camera and move, turbo mode is supported
sprites move back and forth on the horizontal axis, and as they do so they sense the movement underneath them, they change color according to that. The reason I laid it out this way, is because of the limit of clones scratch allows. Because of this layout, you will see a visible line of difference every 4 "pixels", and pixels may take a few frames to change, leaving a "trail", of colors behind them.