[Damage] Shots: 1-speed Rings: 5*(speed/2) (ex: speed 4 = damage 10) [Health] Damaging enemy: 1-2 Destroying enemy shots: 1-4 Removing ring: 5 Health orbs - 12-24 [Info] Charge and shot speed depends on general speed. Shot size in team area depends on general speed. Any speed additions does not affect shots in team area. Press 1 to see the game status. Press 2 to change the audio volume. [Time] 0s - Game start. 40s - Speed +1 60s - Charge +1 80s - Speed +1 90s - Ring charge. 120s - Speed and charge +1 160s - Speed +1 180s - Charge +1 Speed +1 every 40s after 200. [Additions] - Double HP - Doubles the HP for both teams. - Half HP - Halves the HP for both teams. - Double speed - Doubles the general speed, charge spawning, and ring charge spawn and cooldown. - Double shots - Doubles speed for charges, and shots on the enemy side. - Double damage - Doubles shot damage. - Health orbs - Spawn 4 health orbs in a team base if the HP is below half. They won't spawn until the HP goes below half again. - Frequent rings - Ring charge moves twice as fast. - Dangerous rings I - Doubles ring damage. - Dangerous rings II - Doubles ring speed.
Like and favorite. Remix, modify some things, go wild. Comment your results, and maybe suggestions. Suggestions might be taken into consideration. Updates may come.