Welcome to my first (shared) raycaster! It is "list based", meaning it uses numbers to store map data instead of sprites. This makes it much more customizable, so you can design your own maps with the built in "map maker"! You can then save your map as a string of numbers and import it again next time you use the project! Controls: - Mobile, arrow keys or WASD to move - Press m or tap the "Map" button to show the map - Click the "Save" button to save your map and "Import" to import a pre-existing map - Click the "Edit" button to edit the current map (use the pencil and eraser buttons in either corner to draw or erase parts of the map) - FOV controls view angle width (Field Of View) - View Distance sets how far you can see - Resolution determines the number of rays sent out (higher = smoother edges, but increases lag) - Quality sets the increment distance of each ray (lower reduces edge "jitter", especially on corners, but can greatly increase lag) - FPS (Frames Per Second) displays the speed at which the game is running (more fps = more better) For best experience, play on TurboWarp: https://turbowarp.org/620889849/fullscreen?fps=250
The game broke at the moment