for those who wish to design the enemies/bosses of the game. only one costume, that being the sprite as seen in the turn based battle engine. (if people wish to add an overworld sprite for cutscenes, use the following character sprite placeholder: https://scratch.mit.edu/projects/678323370/ ) The basic concept is simple with a few rules: 1. No humans (this is cause Project Catlandia takes place in a world with no humans, howerver humanoid creatures will be tolerated) 2. any and all blanks (name, or stats) will be filled in by me. 3. you may challeng yourself to use bitmap exclusively. vectors are allowed but will be converted to bitmap to fit the intended asthetic of the game. 4. (obviously) keep it clean, no ketchup no filth. were doing this on a kids platform afterall.
Concept: Boss in Catacombs. Watcher does 5 damage, but has a 1/25 chance to do 30. Each tentacle will heal Watcher by 1/10 if it is not at max HP, and will attack if Watcher is at Full HP, doing 15 damage each. Max HP of each Tentacle is 1/10 of Watcher's Max HP. Tentacles cannot heal themselves. Watcher can only attack. Both Tentacles are automatically defeated if Watcher is defeated first. HP/DMG Scaling in concept is made under the impression that the normal player does 10-15 dmg per attack, and that a player has 100 HP; Also made under the impression of there being one player character, so stats should be adjusted accordingly