--------------------------------RULES------------------------------- The objective of the game is to clear each level by destroying all the "bricks" on the screen. You do this by aiming and launching balls at the bricks. Each time a brick is hit, its number will go down by one. Once that number reaches zero, the brick disappears. But be careful! You only get a handful of balls to use in each level and if you run out--game over! ----------------------------CONTROLS---------------------------- Move the mouse across the screen to aim and hold SPACE to shoot. You can adjust how many balls you want to launch by using the UP and DOWN arrow keys or by clicking the onscreen buttons. ADVANCED: Using the LEFT and RIGHT arrow keys, you can offset the aim slightly. This is good for making precise shots.
In case of lag try TurboWarp: https://turbowarp.org/679751462 This game contains an automatic cloud variable progress saving device. It will remember which level you were at last so you don't have to start over every time you click the green flag. HOWEVER, it only works for specific users on a list inside the code. IF YOU WANT YOUR PROGESS TO BE SAVED, please let me know in the comments and I will add you to the list. Note: TurboWarp and Scratch use separate cloud variables so your progress will not be synchronized across both platforms. If you have any questions, comments, suggestions, glitches to report, or you want to be added to the save list (see above), please let me know in the comments below. ------------------------------CREDITS------------------------------ Did you know that when a ball bounces off a wall its angle is reflected? I first learned this from my dad while playing billiards. Thanks to @LuigiGreen for helping test the levels. Thanks to @Fire_S and his Music project which is where I got the music for this game from. Thanks to the Scratch Coding 2.0 book I found at the library that taught me a lot about clones. And finally, thank you so much for actually reading all this stuff LOL!!! Enjoy!