This is the fourteenth version of the game. ADDITIONS: >Fixed desyncs in the slope handlers that led to Jason turning around randomly upon hitting the ground >Added a charge function to the Air Dash so that you only teleport at full charge (to not make the ability as op) >Added visual effects for the Air Dash >Added an animation for the Wall Jump >Health Orbs now respawn after you die >Fixed a bug where danger elements would persist across scenes for a split second >Changed the level layout a bit >Added a spring >Added TOMAS (He just follows Jason around) >Replaced Tutorial Guy with TOMAS >Redesigned TOMAS >Redesigned the jump VFX >Colored the wall jump VFX >Added VFX for the slide >Added tutorial signs to show new players exactly how to play >Added a score system >Made the end screen more high-effort, with a score tally based on code from @-SonicTheCat- and @XStables >Exit doors now register at the amount given by "min capsules" instead of one capsule above it >Made score bonuses for no hit and all capsules >Added a thumbnail DESCRIPTION: I'm making a platformer game from Griffpatch's tutorial and I'm gonna call it Lightning Leap. The story is that a group of people called the Launchers stole all the power in Opalton City and so an electrician with an insanely high jump named Jason needs to go and get it back. The power is stored in weird lightning-bolt-shaped capsules.
Text Box scripts and sprites by @-Multinia- Timer scripts and sprites by @ShiftClickLearn Angle script by @zxz1661 Score Tally by @-SonicTheCat- and @XStables Next update is planned to include: >More enemy bouncing animations >Lava dealing more damage than spikes and enemies >Better menu >Post-level cutscene >Level Name Card Thingy (like from Sonic) >Better thumbnail >One-screen preview of Frantic Fields >Garage Door Devs splash screen >Skippable intro