Much smoother experience here: https://turbowarp.org/680642822/ I just felt like testing projectile physics and thought that this might be a fun way to do it. The missile picks a random point on the right side of the screen to target and does the best it can to circle that point. Sometimes, it will be immediately shot down but other times it is more exciting to watch as it flips and dodges for a while. This simulation isn't exactly intended to be realistic, I just thought it would be fun to create, and so I did. Press the "a" key to toggle automatic mode. When automatic mode is off, use mouse to aim and space to fire. If the missile gets stuck, click the green flag to restart the simulation. The turret is intended to mimic a C-RAM (Counter-Rocket/Artillery/Mortar). While the real thing is much better at targeting and can shoot over 4,500 projectiles per minute, this simulation can only shoot one per frame which caps at 30 rounds per second or 1,800 a minute.