The change here is the map. This makes a massive difference. Also a little cannon explosion when eliminated. Time warning, these matches can last pretty long for some reason, normally if the final 2 colors are on polar opposite sides. You don't have to do much to be honest. Just pick the mode you want, and you're set. Time-based: Adding level gets increased every 2 minutes. Nothing else. Touch-based: When one of the bouncing balls hits the big one in the middle, it reduces the counter by 1. Afterwards, the adding level increases. Space to set the volume. do not mind the stal
Turbowarp: turbowarp.org // Copy+paste the scratch link (removes the 300 clone limit I guess, if you still want to use it) Please do not complain about a lag problem. I CAN'T FIX THAT. The balls will immediately delete after, as there no requirement for touching a grid piece. All color-based besides the border. Balls can go through other colors naturally now, as they do repeat 10 steps until touching a color. If there's a lag problem, use turbowarp or think about your device. With the help of the Pen extension, the 225 clones that make up the grid are now removed. All colors releasing shouldn't cause a problem. Made the results tab when 3 of the cannons are eliminated. Shows the winner, time, balls released, and add level/speed. 4/28/22