↱ [Loading]... ↓↓↓Please Read the Instructions! ↓↓↓ Welcome! :D ___________________ [Please select a character] Click on the "select" and navigation arrows. There are no differences between the characters, other than different appearance, backstory, and sizes. _____ [Choose difficulty] Difficulties are based on the length of the line. The longer the length, the more difficult it is (pls choose easy bc the game wasnt supposed to b hard and weird like this ;-;). _____ [Press [f] key to fire/attack] Try to stay at the left side of the screen to aim and fire. Aim at the line without touching the line. The line will move randomly. You may need to wait a few seconds between attacks! _____ [Lives] You get 5 lives, and the line gets 3 lives. You win if you kill the line's 3 lives, or, you loose if the line gets your 3 lives.
↱ [Read This Too] NOTE: the objective of the game was to test how well i could make *a game with assets*. the *actual game* is mediocre. so ye :> _____ by us: Character Selection Board graphic, End game screen graphic, game idea, thumbnail graphic not by us: Character design, game concept _____ The game characters are from a movie and its sequel "Flatland". It's basically about the interactions of different beings of multiple dimensions. In the project, the hexagons are from the 2D, and the "Spherius" is from 3D. However, the sphere appears to be 2D, since it is in a 2D world. The line can only see a point, and when the fire touches the line, the line feels it, therefore its lives decrease by 1. Similar applies to the 2d object. Note: you either die vry quickly or dont die vry quickly in the game. it wasn't designed to b like that.... ;-; anyways, hopefully u guys enjoyed this. as always please give us feedback, and yes, there's still many things we need to debug... #games #adamtimmy