2070. After discovering that Oliver Meyer is an animatronic and not an authentic human at all, Jacob Jones sets out to search for the person that built him. After two grueling years, he comes across a rural district deep in Germany that — as luck would have it — happens to house yet another outlet of Meyer’s Motors. While spending the night there, he finds that he isn’t the only one there. The one behind it all — The one who built Oliver, sent him after Jacob, and caused all of this ruckus — Dietrich Meyer, is in this shop… And he’ll stop at nothing to put an end to Jacob. So for this one, it's going to be a little different because I did put in some doors, to use them click on them, or the Door button. You have 25% power at the start of the night you have to conserve it with the Power button or else if it reaches 0 you will die, just like the other games. You can use the Power with the button or the E key. Also if the Dietrich variable gets to 10 you die, you can use the doors to repel him once his variable reaches 9. At 9 he will be at the door peering in, so at that point close the door he is looking through to send him away. I fixed a bug in this one that didn’t allow Dietrich to come to your door more than once per night and also made him come around more often and made each night last 4:30 instead of 3 minutes. Dude this took a lot of code but was soooooo satisfying to make, especially coding in functioning doors. I think this one is a lot better... I really hope you like it! OK, SO I DID A LITTLE STUFF. I added usage to the power to determine how fast it goes down, just like in the FNAF games! You can still use the power button to regenerate power. I also added a new enemy; The Marred. Throw together Mangle and Withered Bonnie and you've got this creepy crawly. He appears once per night after 1 minute and 40 seconds from the right door, at which point you have to close it within five seconds to send him away. If you don't, he enters your office and plays an irritating noise... And there's no stopping him then.
The works