Arrow keys to move Up arrow key to jump To use on mobile tap settings at the start screen and set controls to mobile Use the help button at the title screen for help. A demo version of this project exists (which will not be linked due to privacy reasons).
This project is VERY unfinished (only one working zone)! Please wait until I have finished the other *eight*. The raycaster type 3D stage was removed because it was way too complicated to implement and was too buggy. Thanks for 200 views (as of October 2024)! Title screen music is the Cosmic Carnage title music, but MIDIfied by me. --- UPDATE 0.1B The previous bugs have been fixed. --- UPDATE 0.1C Shields have been added. @SuccessfulUnit @someseventeenbit --- UPDATE 0.1D Parallax scrolling and more detail to levels added. --- UPDATE 0.2A Updated death animations, flying coins, less bugs, new time over screen, sound test and level warps. --- UPDATE 0.2B Added new 3D stages and slightly edited the music system. --- UPDATE 0.2C Bug fixes. --- UPDATE 0.3A Finally added a use for the characters button on the start screen, added a new AI, and added some new coins gimmicks. --- UPDATE 0.3B Changed Robbot's appearance, among other things. --- UPDATE 0.4A Fixed many bugs as well as completely changing the level progression format. --- UPDATE 1.0A!!! Huge changes to the UI, now the HUD only uses one sprite, and now there is a new UI that shows you what powerups are enabled. Also, you can go back to the main menu when getting a game over. For scratchers, there is a new save select. There is also a new tutorial level. As for bug fixes, the music bug has finally been fixed! --- UPDATE 1.0B Updated tutorial and added an online mode (2P only)! Also added some more cool effects. --- UPDATE 1.0C HUGE optimisation update! Lowered sprites, scripts and variable amounts to make your experience a little smoother! --- UPDATE 1.0D (2024/01/10) First update of 2024! This is a relatively small update, only improving Stever's AI and making the joysticks, well... actual joysticks! --- UPDATE 1.0E (2024/07/22) I mainly extended the second part of zone 1. Otherwise, many, many fixes and tweaks were done to the game, such as the AI working properly (not teleporting randomly, not dying in bottomless pits), and the pause button pausing the entire game. I also changed the image that shows when the demo is ended. --- UPDATE 1.0F (2024/07/23) Stever (The AI) now has a cool entry animation, and is on by default. The game has now been fixed to run smoother by default - if the game feels a little too fast, you can turn it off through the turbo mode in settings. Also, the portal now holds a new (but buggy 3d stage) in debug mode. --- UPDATE 1.0E (2024/10/25) Fixed many bugs, including the 3D stages. Removed the turbo button and revamped the silver coin physics. --- UPDATE 1.1A (2024/11/04) Fixed some bugs, such as cloud data not being properly loaded, updated the tutorial level (to be functional), refined the second level (inaccessible without debug, click the blocks in the blank sprite), tweaked some sprites, including the lives icons, fixed the powerup display and made Robbot's jump height slightly higher! Also added a perfect bonus for when you get every coin in a level. --- UPDATE 1.1B (2024/11/06) Changed the title screen and music. Fixed a bug where the demo option would overwrite the first save file. Also fixed a bug where the player's afterimage that appears when the speed powerup is used would not animate properly. Removed the wall jump as it was buggy. --- UPDATE 1.1C (2024/11/12) Tweaked the second level, changed the gold coin physics lowered Stever's jump height and fixed more sprite inconsistencies. Also extended time limit to 999 seconds (16 minutes 39 seconds) and added an extra lives system (get a multiple of 20000 points). --- UPDATE 1.1D (2024/11/21) Tweaked the special stages and fixed flying coins always bouncing in the forward direction. Slightly extended Star City arena/act 2 (use debug to access).