An experiment with boss fights for my game "Shape em' Up" This is separate from my game (for now) because this is a big change, and I want the bosses, when they're done, to be implemented in the main game as fast as possible Expect many changes to how the boss work and the game itself overtime, if you find any bug or have any ideas, please let me know!
Music & Stuff used: Astroboy: Omega Factor - Battle in the Sky: Boss Music Credit: @griffpatch - HP bar (along side lemon shooter) BOSS_LOG: -----5/2/22: Begin Experimentation of Project ID-B8A----- *DNA sample extracted from E-CR & E-SG *Combined DNA, awaiting specimen B-CSB *Incubation complete, deploying into field *B-CSB show signs of properties from both parent DNAs --Bullets fired from B-CSB seem to move in a wave much like E-CR does. *Further testing is in motion... -----5/3/22: Resuming experiment of ID-B8A----- *Specimen shows signs of growing in power, shooting more "bullets" at a time under half vitality. *Specimen also shoots a different kind of bullet at 1/4 vitality: Bullets seem to behave similar to E-SG's bullets *Begin relocation of specimen to [REDACTED] *Further research is required... *Update: cost of cloning specimen too high, restricting deployment to one at a time (until further development) ----------END-OF-LOG---------- #noindex